Interpolation

history

In the mathematical subfield of numerical analysis, interpolation is a method of constructing new data points within the range of a discrete set of known data points.

In engineering and science one often has a number of data points, as obtained by sampling or experimentation, and tries to construct a function which closely fits those data points. This is called curve fitting or regression analysis. Interpolation is a specific case of curve fitting, in which the function must go exactly through the data points.

A different problem which is closely related to interpolation is the approximation of a complicated function by a simple function. Suppose we know the function but it is too complex to evaluate efficiently. Then we could pick a few known data points from the complicated function, creating a lookup table, and try to interpolate those data points to construct a simpler function. Of course, when using the simple function to calculate new data points we usually do not receive the same result as when using the original function, but depending on the problem domain and the interpolation method used the gain in simplicity might offset the error.

It should be mentioned that there is another very different kind of interpolation in mathematics, namely the "interpolation of operators". The classical results about interpolation of operators are the Riesz–Thorin theorem and the Marcinkiewicz theorem. There are also many other subsequent results.

. Points through which curve is splined are red; the blue curve connecting them is interpolation.]]

Example

For example, suppose we have a table like this, which gives some values of an unknown function f. {| cellpadding=0 cellspacing=0 |width="20px"| ! x |width="10px"| !colspan=3 align=center| f(x) |- | || 0 || ||align=right| 0 |- | || 1 || ||align=right| 0 || . || 8415 |- | || 2 || ||align=right| 0 || . || 9093 |- | || 3 || ||align=right| 0 || . ||1411 |- | || 4 || ||align=right| −0 || . || 7568 |- | || 5 || ||align=right| −0 || . || 9589 |- | || 6 || ||align=right| −0 || . || 2794 |} Interpolation provides a means of estimating the function at intermediate points, such as x = 2.5.

There are many different interpolation methods, some of which are described below. Some of the concerns to take into account when choosing an appropriate algorithm are: How accurate is the method? How expensive is it? How smooth is the interpolant? How many data points are needed?

Piecewise constant interpolation

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The simplest interpolation method is to locate the nearest data value, and assign the same value. In one dimension, there are seldom good reasons to choose this one over linear interpolation, which is almost as cheap, but in higher dimensional multivariate interpolation, this can be a favourable choice for its speed and simplicity.

Linear interpolation

One of the simplest methods is linear interpolation (sometimes known as lerp). Consider the above example of determining f(2.5). Since 2.5 is midway between 2 and 3, it is reasonable to take f(2.5) midway between f(2) = 0.9093 and f(3) = 0.1411, which yields 0.5252.

Generally, linear interpolation takes two data points, say (xa,ya) and (xb,yb), and the interpolant is given by: : y = y_a + (x-x_a)frac{(y_b-y_a)}{(x_b-x_a)} at the point (x,y)

Linear interpolation is quick and easy, but it is not very precise. Another disadvantage is that the interpolant is not differentiable at the point xk.

The following error estimate shows that linear interpolation is not very precise. Denote the function which we want to interpolate by g, and suppose that x lies between xa and xb and that g is twice continuously differentiable. Then the linear interpolation error is : |f(x)-g(x)| le C(x_b-x_a)^2 quadmbox{where}quad C = frac18 max_{yin[x_a,x_b]} |g''(y)|. In words, the error is proportional to the square of the distance between the data points. The error of some other methods, including polynomial interpolation and spline interpolation (described below), is proportional to higher powers of the distance between the data points. These methods also produce smoother interpolants.

Polynomial interpolation

Polynomial interpolation is a generalization of linear interpolation. Note that the linear interpolant is a linear function. We now replace this interpolant by a polynomial of higher degree.

Consider again the problem given above. The following sixth degree polynomial goes through all the seven points: : f(x) = -0.0001521 x6 - 0.003130 x5 + 0.07321 x4 - 0.3577 x3 + 0.2255 x^2 + 0.9038 x. Substituting x = 2.5, we find that f(2.5) = 0.5965.

Generally, if we have n data points, there is exactly one polynomial of degree at most n−1 going through all the data points. The interpolation error is proportional to the distance between the data points to the power n. Furthermore, the interpolant is a polynomial and thus infinitely differentiable. So, we see that polynomial interpolation solves all the problems of linear interpolation.

However, polynomial interpolation also has some disadvantages. Calculating the interpolating polynomial is computationally expensive (see computational complexity) compared to linear interpolation. Furthermore, polynomial interpolation may not be so exact after all, especially at the end points (see Runge's phenomenon). These disadvantages can be avoided by using spline interpolation.

Spline interpolation

Remember that linear interpolation uses a linear function for each of intervals [xk,xk+1]. Spline interpolation uses low-degree polynomials in each of the intervals, and chooses the polynomial pieces such that they fit smoothly together. The resulting function is called a spline.

For instance, the natural cubic spline is piecewise cubic and twice continuously differentiable. Furthermore, its second derivative is zero at the end points. The natural cubic spline interpolating the points in the table above is given by

: f(x) = begin{cases} -0.1522 x^3 + 0.9937 x, & mbox{if } x in [0,1], \ -0.01258 x3 - 0.4189 x2 + 1.4126 x - 0.1396, & text{if } x in [1,2], \ 0.1403 x3 - 1.3359 x2 + 3.2467 x - 1.3623, & text{if } x in [2,3], \ 0.1579 x3 - 1.4945 x2 + 3.7225 x - 1.8381, & text{if } x in [3,4], \ 0.05375 x3 -0.2450 x2 - 1.2756 x + 4.8259, & text{if } x in [4,5], \ -0.1871 x3 + 3.3673 x2 - 19.3370 x + 34.9282, & text{if } x in [5,6]. \ end{cases}

In this case we get f(2.5) = 0.5972.

Like polynomial interpolation, spline interpolation incurs a smaller error than linear interpolation and the interpolant is smoother. However, the interpolant is easier to evaluate than the high-degree polynomials used in polynomial interpolation. It also does not suffer from Runge's phenomenon.

Interpolation via Gaussian processes

Gaussian process is a powerful non-linear interpolation tool. Many popular interpolation tools are actually equivalent to particular Gaussian processes. Gaussian processes can be used not only for fitting an interpolant that passes exactly through the given data points but also for regression, i.e. for fitting a curve through noisy data. In the geostatistics community Gaussian process regression is also known as Kriging.

Other forms of interpolation

Other forms of interpolation can be constructed by picking a different class of interpolants. For instance, rational interpolation is interpolation by rational functions, and trigonometric interpolation is interpolation by trigonometric polynomials. Another possibility is to use wavelets.

The Whittaker–Shannon interpolation formula can be used if the number of data points is infinite.

Multivariate interpolation is the interpolation of functions of more than one variable. Methods include bilinear interpolation and bicubic interpolation in two dimensions, and trilinear interpolation in three dimensions.

Sometimes, we know not only the value of the function that we want to interpolate, at some points, but also its derivative. This leads to Hermite interpolation problems.

Interpolation in Audio Signal Processing Terms

In the domain of digital audio signal processing, the term interpolation is used in a slightly different way, in particular, it refers to the act of using filtering (i.e. convolution via impulse response, either FIR or IIR) to convert a signal at some sampling rate to a higher sampling rate. In this case, there is a specific meaning, and a specific quality required of an interpolation system, in particular it must represent an impulse response that passes only the original signal, not any of the images of the original signal above the bandwidth requirement of the original sampling rate, i.e. above fs/2 for baseband sampling. A good, early, and fairly elementary discussion on this subject can be found in Rabiner and Crochiere's book "Multirate Digital Signal Processing".

Related concepts

The term extrapolation is used if we want to find data points outside the range of known data points.

In curve fitting problems, the constraint that the interpolant has to go exactly through the data points is relaxed. It is only required to approach the data points as closely as possible (within some other constraints). This requires parameterizing the potential interpolants and having some way of measuring the error. In the simplest case this leads to least squares approximation.

Approximation theory studies how to find the best approximation to a given function by another function from some predetermined class, and how good this approximation is. This clearly yields a bound on how well the interpolant can approximate the unknown function.

See also:

References

External links


home | This article is licensed under the GNU Free Documentation License. See full license termsIt uses material from the Wikipedia article "interpolation ". | compliance | March 17th 2010